BIGOS Library


About The game of Go.

Ever wonder what is Go?
How fun could Go be? What so nice about Go? and so on?
Do you know, Go is everywhere in the world? every place you name it - just check out the members of International Go Federation , i bet you will be surprised.
and check out the participants joining the World Amateur Go Championship, look how old they are, and notice where are they from!



Table of Content
 - Overview of the game of GO

 - Terminology
 - History
 - Fun Go Facts
 - Becoming a Go Professional
 


Overview of the game of Go

    Go is a strategic board game for two players. Also known as Weiqi in Chinese (Traditional Chinese: 圍棋,Simplified Chinese: 围棋), Igo in Japanese (Kanji: 囲碁), Cờ Vây in Vietnamese (Chữ Hán Việt:圍棋), and Baduk in Korean (Hangul:바둑), Go originated in ancient China, likely centuries before its first reference c. 548 BC. It is now popular throughout the world, especially in East Asia.

    Go is played by two players alternately placing black and white stones on the vacant intersections of a 19×19 rectilinear grid. A stone or a group of stones is captured and removed if it is tightly surrounded by stones of the opposing color. The objective is to control a larger territory than the opponent by tactically placing one's stones so they cannot be captured. The game ends and the score is counted when both players consecutively pass on a turn, indicating that neither side can increase its territory or reduce its opponent's; the game can also end by resignation.
 



Terminology

   
The Japan Go Association (Nihon Ki-in) has long played a leading role spreading Go outside East Asia, publishing the English-language magazine Go Review in the 1960s, establishing Go Centers in the US and Europe, and often sending professional teachers to Western nations for extended periods. As a result, many Go concepts for which there is no ready English equivalent have become known elsewhere by their Japanese names.

The widespread use of Japanese terminology in the West notwithstanding, Chinese and Korean members of the international Go community, including professionals, continue to advocate for the primacy of terms from their language in common usage. They point out that in recent years, many Chinese and Korean players have also taught Western students.

In order to differentiate the game from the common English verb "go", the game is sometimes spelt with a capital G; this convention is not however followed in most of the technical literature on the game. An alternative but uncommon spelling is Goe, proposed by Ing Chang-Ki, the late wealthy promoter of Go (particularly in Taiwan and the US and Europe), for the same reason. This spelling is not widely used outside events sponsored by the Ing foundation.

History

    The origins of the game are from China and the earliest references come from China in the 6th century BC (548 BC, from Zuozhuan). Except for changes in the board size and starting position, Go has essentially kept the same rules since that time, which quite likely makes it the oldest board game still played today.

According to legend, the game was used as a teaching tool after the ancient Chinese emperor Yao 堯 (2337 - 2258 BC) designed it for his son, Danzhu, who he thought needed to learn discipline, concentration, and balance. Another suggested genesis for the game states that in ancient times, Chinese warlords and generals would use pieces of stone to map out attacking positions. Further and more plausible theories relate Go equipment to divination or flood control.

      Before the industrial age in China, Go was long perceived as the popular game of the elite aristocratic class while Xiangqi (Chinese chess) was perceived as the game of the masses. Go was considered one of the cultivated arts of the Chinese scholar gentleman (junzi), along with Calligraphy, Painting and playing the Guqin, known as 琴棋書畫 (四艺, Pinyin: Sìyì), or the Four Arts of the Chinese Scholar.

Go had reached Japan from China by the 7th century, and gained popularity at the imperial court in the 8th. By the beginning of the 13th century, the game was played in the general public in Japan.

Early in the 17th century, the then best player in Japan, Honinbo Sansa, was made head of a newly founded Go academy (the Honinbo school, the first of several competing schools founded about the same time), which developed the level of playing greatly, and introduced the martial arts style system of ranking players. The government discontinued its support for the Go academies in 1868 as a result of the fall of the Tokugawa shogunate.

In honor of the Honinbo school, whose players consistently dominated the other schools during their history, one of the most prestigious Japanese Go championships is called the "Honinbo" tournament.

Historically, Go has been unequal in terms of gender. However, the opening of new, open tournaments and the rise of strong female players, most notably Rui Naiwei, has in recent years legitimized the strength and competitiveness of emerging female players.

Around 2000, in Japan, the manga (Japanese comic) and anime series Hikaru no Go popularized Go among the youth and started a Go boom in Japan. In January 2004, the Hikaru no Go manga began running in the US (monthly) edition of Shonen Jump. Whether this will lead to a strong following in the US is yet to be seen.

Fun go facts

 > Go is the oldest game in the world still played in its original form. Some estimates are as high as 4000 years, but certainly 2500-3000.
 > Go is the second most played game in the world, behind
Xiangqi (Chinese Chess).
 > Top go players can earn nearly one million US dollars a year. 2004 tops was
Cho U, 9p from Japan who won $1.04 million US.

 > Go is simple enough for a 4 year old to learn, but too complex for a computer to beat a human who is a strong beginner.
 > It is believed there are more possible game variations than atoms in the visible universe.
 > Just like the Golf channel in the US; Japan, China, and Korea all have cable TV channels devoted entirely to Go.
 > Go players take their game seriously. You can purchase what is basically a 42cm x 45cm x 18cm (17"x17"x7") square block of wood for $127,000 US.
 > Go is considered one of the premiere challenges for programmers of artificial intelligence (chess is not considered a challenge anymore).
 > It is telling of the immortality and constant veneration that Go has had for millennia that the two greatest players b are often considered Huang Longshi (1651? – 1691?) of China, or Honinbo Dosaku (1645 – 1702) of Japan.
 > There is a historical story that in the 17th century, the rule of Tibet was once decided over three games of Go.
 > Go is strongly believed to stop or reverse common senile dementia in the elderly. Additional information is coming that it may reduce the incidence of Alzheimer's.
 > Go has an immense impact on the mental development of children, particularly in the area of reasoning
 >
Chess is primarily a left brain game. Go actively stimulates both the right and left sides of the brain.
 > Go allows you to travel around the world when only you gotten stronger.


Becoming a Go Professional Players

   
Anyone who is at the age 18 or below is able to enter the Go Institute in Japan or Korea, we call them Insei. Insei is prodigy children who has chosen their path to become the future professional go players, studying at either at the Nihon Kiin or the Kansai Kiin.
The Korean equivalent is called Yeonguseng, the Chinese student is called a Yuansheng (院生 yuànshēng or yuan4 sheng1)

  As Go is another career opportunity therefore a Go professional could earn money through teaching or joining tournaments, This is a list of
professional Go tournaments. The tradition, initiated by the Honinbo Tournament in Japan, is for an event to be run annually, leading up to a title match and the award of a title for one year to the winner. Tournaments do not consist, generally, of players coming together in one place for a short period, but are spread out over time.



References from http://www.wikipedia.org